ENRICHING STUDENTS’ VOCABULARY BY USING AUGMENTED REALITY MEDIA AT RA PERWANIDA 1 LIPU

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Date
2021
Authors
NURSABRA
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STAIN MAJENE
Abstract
The learning process in the classroom does not take place optimally due to the lack of attention of students in learning English and the use of media or aids in the learning process. Based on this identification, the researcher concludes the formulation of the problem in this research is “Can the Application of Augmented Reality flashcard the vocabulary of young learners in R.A. Perwanida 1 Lipu?”. This research applies augmented reality flashcard technology learning media on animal 4d+ applications in English subjects which aims to enrich students' English vocabulary. This research was conducted at RA Perwanida I Lipu. The type of research method was the pre-experimental design. The population of the research was class B of RA Perwanida I Lipu. The number of students was 22 students. The data collection technique was obtained from the results of the pretest, posttest and through treatment for 4 meetings. Based on the results of pretest, the students get an average score of 3.02 with a very poor category while in the posttest, the students get an average score of 6.02 in a fair category. Based on the results of the research, it can be concluded that there was an enrichment in the students’ English vocabulary of RA Perwanida I Lipu by using augmented reality flashcard learning media especially for the animal 4d + application.
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