Utilizing Board Race Game to Increase Twelfth Grade Students’ Interest in Learning English at MA DDI Baruga
Utilizing Board Race Game to Increase Twelfth Grade Students’ Interest in Learning English at MA DDI Baruga
No Thumbnail Available
Date
2026-02-24
Authors
Rima Sufriadi
Journal Title
Journal ISSN
Volume Title
Publisher
Repository STAIN MAJENE
Abstract
ABSTRACT
Researcher : Rima Sufriadi
Reg. number : 10256121005
Title : Utilizing Board Race Game to Increase Twelfth Grade
Students’ Interest in Learning English at MA DDI Baruga
This study was conducted to address the critical issue of low interest in
learning English among Twelfth-grade students at MA DDI Baruga. Preliminary
observations indicated that many students showed a significant lack of
enthusiasm,attention, and active engegament during Englsih lessons. Therefore,
this research aimed to examine the effect of the utilization of the Board Race Game
an interactive media to increase students’ interest in learning English in grade XII
at MA DDI Baruga. The research employed a pre-experimental method with a one-
group pretest–posttest design to measure the changes before and after the treatment.
The population of this study consisted of 136 twelfth-grade students, and a sample
of 30 participants from class XII-3 was selected using a total sampling technique.
Data were collected through a structured learning interest questionnaire consisting
of 15 statements covering four key indicators namely feeling of pleasure,
enthusiasm, attention, and engagement.
The results revealed that the students’ mean score increased significantly
from the initial level of the final assessment, with a mean difference of 14,16 points,
representing a 20 % improvement. Specifically, the attention indicator consistently
showed the highest level in both tests, supporting Safari’s (2005) theory that high
interest centers students’ Psychic energy on the learning object. Statistical analysis
using a paired t-test yielded a significance value of 0.001 (p< 0.05), indicating that
the Board Race Game can be utilized as a dynamic alternative strategy for teachers
to overcome student boredom and create a more active, competitive, and enjoyable
learning environment in the classroom.
Keywords: Board Race Game, learning interest, English learning, vocabulary,
Twelfth Grade students