Utilizing Board Race Game to Increase Twelfth Grade Students’ Interest in Learning English at MA DDI Baruga

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Date
2026-02-24
Authors
Rima Sufriadi
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ABSTRACT Researcher : Rima Sufriadi Reg. number : 10256121005 Title : Utilizing Board Race Game to Increase Twelfth Grade Students’ Interest in Learning English at MA DDI Baruga This study was conducted to address the critical issue of low interest in learning English among Twelfth-grade students at MA DDI Baruga. Preliminary observations indicated that many students showed a significant lack of enthusiasm,attention, and active engegament during Englsih lessons. Therefore, this research aimed to examine the effect of the utilization of the Board Race Game an interactive media to increase students’ interest in learning English in grade XII at MA DDI Baruga. The research employed a pre-experimental method with a one- group pretest–posttest design to measure the changes before and after the treatment. The population of this study consisted of 136 twelfth-grade students, and a sample of 30 participants from class XII-3 was selected using a total sampling technique. Data were collected through a structured learning interest questionnaire consisting of 15 statements covering four key indicators namely feeling of pleasure, enthusiasm, attention, and engagement. The results revealed that the students’ mean score increased significantly from the initial level of the final assessment, with a mean difference of 14,16 points, representing a 20 % improvement. Specifically, the attention indicator consistently showed the highest level in both tests, supporting Safari’s (2005) theory that high interest centers students’ Psychic energy on the learning object. Statistical analysis using a paired t-test yielded a significance value of 0.001 (p< 0.05), indicating that the Board Race Game can be utilized as a dynamic alternative strategy for teachers to overcome student boredom and create a more active, competitive, and enjoyable learning environment in the classroom. Keywords: Board Race Game, learning interest, English learning, vocabulary, Twelfth Grade students
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